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Common Patterns

Graph Search & Pathfinding

BFS, DFS, Dijkstra's, and A* — why graph traversal shows up constantly in AI coding problems and how to recognize when you need it.


Graph problems are everywhere in AI coding interviews: navigation between waypoints, network packet routing, dependency resolution, social network analysis, and game state exploration. If you zoom out, a surprising number of problems reduce to "find a path through a graph," and from there the solution follows directly.
Your trusty AI can write any of these algorithms in seconds. What interviewers care about is whether you can spot that a problem is a graph problem in the first place, pick a sensible traversal, explain to them what the algorithm is doing, and steer the AI through the back-and-forth without getting lost.

Recognizing the pattern

Many graph problems hide their structure inside a described process: finding the shortest sequence of word transformations, navigating a maze, propagating a state through a network. The interviewer is watching whether you can see the graph underneath.
Tells that you're looking at a graph problem:
  • "Things" and "connections between things." Any time the input has entities and a relationship between them (people and friendships, cities and roads, courses and prerequisites, files and imports), you can model it as a graph. The question is whether you should.
  • Shortest, fewest, minimum, or "any path between." These are pathfinding questions. Add weights to the edges and you're in Dijkstra's territory; without weights, BFS.
  • Reachability or connectivity. "Can X reach Y?" "How many components are there?" "Is this network fully connected?" These are traversal questions, so BFS or DFS.
  • 2D grids with movement rules. A grid is a graph in disguise where each cell connects to its 4 or 8 neighbors. Almost every "rooms," "islands," "maze," or "minimum steps" grid problem reduces to BFS or DFS on this implicit graph.
  • A sequence of transformations. Word ladders, state-space search, game playing. Each state is a node; each legal transformation is an edge. Once you frame it that way, the algorithm choice follows.
When you spot one, say it out loud before you start coding: "This is a shortest-path problem on an unweighted graph, so I'm thinking BFS." That's the signal interviewers are reading for.

What is a graph?

Graph traversal algorithms

BFS: Breadth-First Search

DFS: Depth-First Search

Weighted graphs and Dijkstra's algorithm

A*: Dijkstra's with a heuristic

Prompting the AI

Verifying the AI's code

When to use vs. alternatives

What interviewers expect

Putting it together

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On This Page

Recognizing the pattern

What is a graph?

Graph traversal algorithms

BFS: Breadth-First Search

DFS: Depth-First Search

Weighted graphs and Dijkstra's algorithm

A*: Dijkstra's with a heuristic

Prompting the AI

Verifying the AI's code

When to use vs. alternatives

What interviewers expect

Putting it together

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